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   <div id="projectname">Pepr3D
   &#160;<span id="projectnumber">v1.0</span>
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   <div id="projectbrief">Pepr3D is a 3D graphics editor designed for FDM printing</div>
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<div class="title">Class Index</div>  </div>
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<div class="qindex"><a class="qindex" href="#letter_a">a</a>&#160;|&#160;<a class="qindex" href="#letter_b">b</a>&#160;|&#160;<a class="qindex" href="#letter_c">c</a>&#160;|&#160;<a class="qindex" href="#letter_d">d</a>&#160;|&#160;<a class="qindex" href="#letter_e">e</a>&#160;|&#160;<a class="qindex" href="#letter_f">f</a>&#160;|&#160;<a class="qindex" href="#letter_g">g</a>&#160;|&#160;<a class="qindex" href="#letter_h">h</a>&#160;|&#160;<a class="qindex" href="#letter_i">i</a>&#160;|&#160;<a class="qindex" href="#letter_l">l</a>&#160;|&#160;<a class="qindex" href="#letter_m">m</a>&#160;|&#160;<a class="qindex" href="#letter_n">n</a>&#160;|&#160;<a class="qindex" href="#letter_o">o</a>&#160;|&#160;<a class="qindex" href="#letter_p">p</a>&#160;|&#160;<a class="qindex" href="#letter_s">s</a>&#160;|&#160;<a class="qindex" href="#letter_t">t</a></div>
<table class="classindex">
<tr><td rowspan="2" valign="bottom"><a name="letter_a"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;a&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_paint_single_color.html">CmdPaintSingleColor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_font_rasterizer.html">FontRasterizer</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;m&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_sdf_values_exception.html">SdfValuesException</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_paint_text.html">CmdPaintText</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_font_storage.html">FontStorage</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_segmentation.html">Segmentation</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_add_value_command.html">AddValueCommand</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_color_manager.html">ColorManager</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;g&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_main_application.html">MainApplication</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_semiautomatic_segmentation.html">SemiautomaticSegmentation</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structpepr3d_1_1_geometry_1_1_area_highlight.html">Geometry::AreaHighlight</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html">PaintBucket::ColorStopping</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td><td valign="top"><a class="el" href="structpepr3d_1_1_model_view_1_1_mesh_data_override.html">ModelView::MeshDataOverride</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_settings.html">Settings</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_asset_not_found_exception.html">AssetNotFoundException</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_command_base.html">CommandBase</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_geometry.html">Geometry</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_model_exporter.html">ModelExporter</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_export_assistant_1_1_settings_per_color.html">ExportAssistant::SettingsPerColor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_assimp_progress.html">AssimpProgress</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_command_manager.html">CommandManager</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_geometry_progress.html">GeometryProgress</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_model_importer.html">ModelImporter</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_side_pane.html">SidePane</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structpepr3d_1_1_model_view_1_1_attributes.html">ModelView::Attributes</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_construct__vertex__2.html">Gps_traits_adaptor::Construct_vertex_2</a> (<a class="el" href="namespace_c_g_a_l.html">CGAL</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_geometry_1_1_geometry_state.html">Geometry::GeometryState</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_model_view.html">ModelView</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_command_manager_1_1_snapshot_pair.html">CommandManager::SnapshotPair</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_b"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;b&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_d"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;d&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_geometry_utils.html">GeometryUtils</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_n"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;n&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_sphere_intersection_visitor.html">TriangleDetail::SphereIntersectionVisitor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td></td><td></td><td valign="top"><a class="el" href="class_gnuplot_debug.html">GnuplotDebug</a>&#160;&#160;&#160;</td><td></td><td rowspan="2" valign="bottom"><a name="letter_t"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;t&#160;&#160;</div></td></tr></table>
</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_brush.html">Brush</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_data_triangle.html">DataTriangle</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor.html">Gps_traits_adaptor</a> (<a class="el" href="namespace_c_g_a_l.html">CGAL</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html">PaintBucket::NormalStopping</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td></tr>
<tr><td valign="top"><a class="el" href="structpepr3d_1_1_brush_settings.html">BrushSettings</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_data_triangle_a_a_b_b_primitive.html">DataTriangleAABBPrimitive</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_h"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;h&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="structpepr3d_1_1_semiautomatic_segmentation_1_1_normal_stopping.html">SemiautomaticSegmentation::NormalStopping</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_text_editor.html">TextEditor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="structpepr3d_1_1_toolbar_1_1_button_properties.html">Toolbar::ButtonProperties</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_detailed_triangle_id.html">DetailedTriangleId</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td><td rowspan="2" valign="bottom"><a name="letter_o"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;o&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_tool.html">Tool</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;c&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_dialog.html">Dialog</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structstd_1_1hash_3_01pepr3d_1_1_detailed_triangle_id_01_4.html">hash&lt; pepr3d::DetailedTriangleId &gt;</a> (std)&#160;&#160;&#160;</td><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_toolbar.html">Toolbar</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_display_options.html">DisplayOptions</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_hotkey.html">Hotkey</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_geometry_1_1_open_gl_data.html">Geometry::OpenGlData</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_font_rasterizer_1_1_tri.html">FontRasterizer::Tri</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_camera_ui.html">CameraUi</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html">PaintBucket::DoNotStop</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_hotkey_hasher.html">HotkeyHasher</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_orientation__2.html">Gps_traits_adaptor::Orientation_2</a> (<a class="el" href="namespace_c_g_a_l.html">CGAL</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_triangle_detail.html">TriangleDetail</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_side_pane_1_1_category.html">SidePane::Category</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_e"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;e&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_hotkeys.html">Hotkeys</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;p&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classpepr3d_1_1_triangle_painter.html">TrianglePainter</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_color_manager_add_color.html">CmdColorManagerAddColor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td><td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;i&#160;&#160;</div></td></tr></table>
</td><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_geometry_utils_1_1_tri_ray_int_visitor.html">GeometryUtils::TriRayIntVisitor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_color_manager_change_color.html">CmdColorManagerChangeColor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_exact_triangle.html">TriangleDetail::ExactTriangle</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td><td valign="top"><a class="el" href="classpepr3d_1_1_paint_bucket.html">PaintBucket</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_color_manager_remove_color.html">CmdColorManagerRemoveColor</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_export_assistant.html">ExportAssistant</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structpepr3d_1_1_model_exporter_1_1_indexed_edge.html">ModelExporter::IndexedEdge</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classpepr3d_1_1_polyhedron_builder.html">PolyhedronBuilder</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td></td></tr>
<tr><td valign="top"><a class="el" href="classpepr3d_1_1_cmd_color_manager_reorder_colors.html">CmdColorManagerReorderColors</a> (<a class="el" href="namespacepepr3d.html">pepr3d</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_f"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;f&#160;&#160;</div></td></tr></table>
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